#KSP CURSEFORGE DOWNLOAD MOD#
If your mod has a collection of parts that will all be available in the same set of sizes, you might want to make your own scale type: SCALETYPEĪfter defining this once, you can then start using it for your parts: MODULEĪs you can see the scale type uses the same names as the module definition, and they can even inherit from other scale types (if you want to change just a small detail). If the part should instead be freely rescalable, use this: MODULEĪnd for a part that should be available in 25%, 50%, 100% and 200% scales, use: MODULEīut I said you had full control of scales, didn't I? If you want your parts to be available only in 2.5m and 3.75m versions, use this definition: MODULE You do this by pressing the > buttons or dragging the slider.įor a part that should be available in 62.5cm, 1.25m, 2.5m, 3.75m and 5m configurations, and by default is 1.25m, use the following definition: MODULE See how it says 3.75m? Well, the command capsule is 2.5m, so let's change it.
![ksp curseforge download ksp curseforge download](https://i.imgur.com/egZwJ0Z.png)
#KSP CURSEFORGE DOWNLOAD HOW TO#
(Awaiting better formulae for those and the Vista engine) How to Use Thus far, the following are supported:įission reactors, antimatter reactors and antimatter-initiated reactors are not yet supported. It correctly adjusts power output, waste heat, microwave transmission and other stuff for KSP Interstellar parts. TweakScale correctly changes fuel volumes on tanks using Modular Fuel Tanks and Real Fuels.
![ksp curseforge download ksp curseforge download](https://media.forgecdn.net/avatars/18/345/635678261768846968.jpeg)
Integration with Modular Fuel Tanks, Real Fuels and KSP Interstellar Rescales Stock partsĮngines, RCS thrusters, fuel tanks, boosters, reaction wheels, air intakes, control surfaces and solar panels are supported, and have their physical properties updated to sensible values when rescaled. For parts that are a thin layer of aluminium plates over a rigid skeleton - like fairings, crew compartments, empty fuel tanks - mass probably scales closer to the square of the scale. Mass Controlįor heavy, solid parts, mass increases with the cube of the scale - you scale it in three dimensions, after all. Should that fuel tank only be available in size 2.5m and 3.75m? Make it so! That RCS thruster on the other hand, could be scalable freely between half regular scale and double regular scale. You as the author of a part or addon get complete control over which parts you want to offer in which sizes. If your mod is already on the list of supported mods, please post here or PM me, and I will remove support, giving you full control over the.
#KSP CURSEFORGE DOWNLOAD INSTALL#
This way users can delete TweakScale and install a new version without breaking your mod. cfgs in your mod's folder, not in the TweakScale folder. If you are a mod author and you want to bundle TweakScale with your mod, please do! A few notes:
![ksp curseforge download ksp curseforge download](https://media.forgecdn.net/avatars/45/839/636047870036665545.jpeg)
If you have a KSPAPIExtensions.dll in your Gamedata/ folder, please delete it. Notesįrom Version 1.5.0.1, KSPAPIExtensions.dll should no longer reside in GameData, but in Gamedata/TweakScale/Plugins. TweakScale uses Swamp-Ig's KSPAPIExtensions and Module Manager. And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller. Not just that, but it will figure out how much fuel is in the resized part. TweakScale lets you change the size of a part.